Marban

Cloak of Fangs
Aura moderate transmutation; CL 9th
Slot shoulders; Price 2,800 gp; Weight 1 lb.

DESCRIPTION
Wearing this animal-hair cloak grants a +1 resistance bonus on saving throws. Furthermore, the wearer can force its teeth to grow rapidly up to five times per day as a swift action. The oversized teeth last for 1 round, during which time the wearer can make a bite attack. Treat this attack as a primary natural attack that deals 1d6 points of damage (or 1d4 if the wearer is Small). If the wearer already has a bite attack, the damage of that bite attack increases by one step.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, alter self, resistance; Cost 1,250 gp.

Monks Robe
Aura moderate transmutation; CL 10th
Slot body; Price 13,000 gp; Weight 1 lb.

DESCRIPTION
When worn, this simple brown robe confers great ability in unarmed combat. If the wearer has levels in monk, her AC and unarmed damage is treated as a monk of five levels higher. If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day. If the character is not a monk, she gains the AC and unarmed damage of a 5th-Level monk (although she does not add her Wisdom bonus to her AC). This AC bonus functions just like the monk’s AC bonus.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, righteous might or transformation; Cost 6,500 gp

Belt of Giants Strength
Aura moderate transmutation; CL 8th
Slot belt; Weight 1 lb.; Price 4,000 gp (2), 16,000 gp (4), 36,000 gp (+6)

Description
This belt is a thick leather affair, often decorated with huge metal buckles. The belt grants the wearer an enhancement bonus to Strength of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the belt is worn.

Construction Requirements
Craft Wondrous Item, bull’s strength; Cost 2,000 gp (2), 8,000 gp (4), 18,000 gp

Headband of inspired wisdom
Aura moderate transmutation; CL 8th
Slot headband; Price 4,000 gp (2), 16,000 gp (4), 36,000 gp (+6); Weight 1 lb.

DESCRIPTION
This simple bronze headband is decorated with an intricate pattern of fine green etchings.
The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, owl’s wisdom; Cost 2,000 gp (2), 8,000 gp (4), 18,000 gp (+6)

Amulet of Mighty Fists
Aura faint evocation; CL 5th
Slot neck; Price 4,000 gp (1), 16,000 gp (2), 36,000 gp (3), 64,000 gp (4), 100,000 gp (+5)

DESCRIPTION
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.

CONSTRUCTION REQUIREMENTS
Craft Wondrous Item, greater magic fang, creator’s caster level must be at least three times the amulet’s bonus, plus any requirements of the melee weapon special abilities; Cost 2,000 gp (1), 8,000 gp (2), 18,000 gp (3), 32,000 gp (4), 50,000 gp (+5)

Bracers of Armor
Aura moderate conjuration; CL 7th
Slot wrists; Price 1,000 gp (1), 4,000 gp (2), 9,000 gp (3), 16,000 gp (4), 25,000 gp (5), 36,000 gp (6), 49,000 gp (7), 64,000 gp (8); Weight 1 lb.

DESCRIPTION
These items appear to be wrist or arm guards, sometimes etched with symbols of protection or depictions of vigilant-looking animals.

Bracers of armor surround the wearer with an invisible but tangible field of force, granting him an armor bonus of +1 to +8, just as though he were wearing armor. Both bracers must be worn for the magic to be effective.

Alternatively, bracers of armor can be enchanted with armor special abilities. See Table: Armor Special Qualities for a list of abilities. Special abilities usually count as additional bonuses for determining the market value of an item, but do not improve AC. Bracers of armor cannot have a modified bonus (armor bonus plus armor special ability bonus equivalents) higher than +8. Bracers of armor must have at least a +1 armor bonus to grant an armor special ability. Bracers of armor cannot have any armor special abilities that add a flat gp amount to their cost. Bracers of armor and ordinary armor do not stack. If a creature receives a larger armor bonus from another source, the bracers of armor cease functioning and do not grant their armor bonus or their armor special abilities. If the bracers of armor grant a larger armor bonus, the other source of armor ceases functioning.
CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, mage armor, creator’s caster level must be at least two times that of the bonus placed in the bracers, plus any requirements of the armor special abilities; Cost 500 gp (1), 2,000 gp (2), 4,500 gp (3), 8,000 gp (4), 12,500 gp (5), 18,000 gp (6), 24,500 gp (7), 32,000 gp (8)

Marban

The Reign of Winter Blackmoons